Skyrim Best Sneak Follower
Oct 02, 2020 The Dark Brotherhood Initiate is the best sneak follower found in Skyrim for a simple reason; they level with the Dragonborn. Although some of the other followers in the game also level with the player, these two Dark Brotherhood Initiates have a higher level cap when compared to most of the other companions in Skyrim. The only followers that are passable at sneaking - Cicero, either Db Initiate - 100 Sneak Aela - 98 Mercucio/Eola - 70's. Make sure you give them Predators Grace, Nightingale Boots, or custom enchant your own set of Muffle boots for them. The DB Initiates will only 'lose' your gear if you dismiss them with it. Make all followers masters at stealth. No more followers ruining your sneaking. Requirements Unofficial Skyrim Special Edition Patch Compatibility compatible with mods that change followers's perks via Merged patch incompatible with mods that change followers's sneak skill.(The lowest mod in the load order will win) Mods Suggestions.
Skill: Sneak |
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Specialization: Stealth |
This article is about the skill. For the group of skills to which Sneak belongs, see Stealth.
The Sneak skill governs your ability to escape detection by others through reducing your visibility and noisiness. It is primarily useful for committing crimes without being witnessed, for evading confrontation with enemies, and for executing surprise attacks that inflict critical damage. 'Sneak' and 'Stealth' are sometimes used synonymously, which may cause confusion. As defined here, Stealth is a grouping of (more-or-less loosely) conceptually related skills, of which sneak is one. Perks in the Sneak skill tree increase your chances of escaping detection, increase the damage you inflict with sneak attacks, and allow you to avoid setting off traps using pressure plate triggers. They can also give you the ability to perform a forward roll while sneaking and even briefly disappear from sight in the middle of combat. The Sneak skill tree has a total of 9 perks, requiring a total of 13 perk points to fill.
In-game Description: Sneaking is the art of moving unseen and unheard. Highly skilled sneaks can even hide in plain sight.
- 2Skill Usage
- 2.1Remaining Undetected
- 3Skill Increases
Skill Perks[edit]
Perk | Rank | Description | ID | Skill Req. | Perk Req. |
---|---|---|---|---|---|
Stealth | 1 | You are 20% harder to detect when sneaking. | 000be126 | ||
2 | You are 25% harder to detect when sneaking. | 000c07c6 | 20 Sneak | ||
3 | You are 30% harder to detect when sneaking. | 000c07c7 | 40 Sneak | ||
4 | You are 35% harder to detect when sneaking. | 000c07c8 | 60 Sneak | ||
5 | You are 40% harder to detect when sneaking. | 000c07c9 | 80 Sneak | ||
Backstab | Sneak attacks with one-handed weapons now do six times damage. | 00058210 | 30 Sneak | Stealth | |
Deadly Aim | Sneak attacks with bows now do three times damage. | 001036f0 | 40 Sneak | Backstab | |
Assassin's Blade | Sneak attacks with daggers now do a total of fifteen times normal damage. | 00058211 | 50 Sneak | Deadly Aim | |
Muffled Movement | Wearing armor makes half as much noise when you move (see muffle). | 00058213 | 30 Sneak | Stealth | |
Light Foot | You won't trigger pressure plates.† | 0005820c | 40 Sneak | Muffled Movement | |
Silent Roll | Sprinting while sneaking executes a silent forward roll. | 00105f23 | 50 Sneak | Light Foot | |
Silence | Walking and running does not affect detection. | 00105f24 | 70 Sneak | Silent Roll | |
Shadow Warrior | Crouching stops combat for a moment and forces distant opponents to search for a target. | 00058214 | 100 Sneak | Silence |
Skill Usage[edit]
Toggling the sneak control causes your character to crouch or stand, indicating that you have entered or left sneak mode.
While sneaking, the crosshair becomes a special reticle indicating the following statuses:
- A flat horizontal line means you are completely hidden.
- A slightly open eye means an enemy thinks a target may be near.
- A half-open eye means the enemy is actively searching for you.
- An open eye means the enemy knows where you are or can see you.
'DETECTED' will flash under the reticle if an enemy has spotted you and is moving to attack you, while the word 'HIDDEN' flashes once all enemies that had previously been alerted are no longer aware of your presence.
Remaining Undetected[edit]
Remaining undetected is useful for getting into position to initiate a sneak attack or to commit a crime unwitnessed. You have a 'detection value'; how this is used is very involved - there's an entire system of Stealth Points, like hit points but for stealth - but you can think of it as how easy you are to detect: higher is easier.
Detection Value = fSneakBaseValue + (Sound factor * Distance attenuation ) + (Visual factor * Distance attenuation) + (Noticer skill factor * Distance attenuation) + (Noticer skill factor - Sneaker skill factor)
Replacing with the constants used in the unmodded game:
- fSneakBaseValue = -15
- Distance Attenuation = ((fSneakMaxDistance - distance) / fSneakMaxDistance)fSneakDistanceAttenuationExponent
- fSneakMaxDistance = 2500
- fSneakDistanceAttenuationExponent = 2
- Distance Attenuation = ((2500 - distance)/2500)2
- Distance Attenuation = (1 - distance/2500)2
Detection Value = -15 + (Sound factor + Visual factor + Noticer skill factor) * (1 - distance/2500)2 + (Noticer skill factor - Sneaker Skill factor)
As you can see, the Sneak skill - and hence its Stealth perks - does not reduce your sound factor or visual factor; it reduces the Noticer's skill factor.
Your Sneak skill level determines your base chance of remaining undetected, though this chance is significantly modified by a number of other factors, potentially to the point of making you completely undetectable:
- The Stealth perk and several other perks on the Sneak skill tree.
- Factors influencing visibility:
- Line of Sight: All seeing creatures and NPCs have a defined cone of vision; if you fall within it, you are more likely to be detected.
- Light: you are more visible in brighter light; this modifier carries significant effects across the entire range of light levels.
- The glow of light over your hands when you have a spell equipped makes you easier to detect, but the aura given from enchantments does not.
- Invisibility: being invisible is obviously a powerful aid to sneaking, but does not influence enemies' ability to hear you.
- Noise Level. Factors influencing the amount of noise you make are:
- Movement Speed: running is noisier than walking. Moving very slowly generally makes little noise. Extra noise from running is negated by the Silence perk.
- Armor: moving in armor makes more noise; the combined weight of all equipped armor is correlated with its volume.
- Muffle: A magical effect that reduces or eliminates noise.
- Spells: casting a spell makes noise unless you have the Quiet Casting perk. Summon spells and most dragon shouts are particularly loud.
- Weapons: swinging a weapon larger than a dagger makes noise.
- The noise you hear when you unsheathe a weapon is not heard by enemies.
- Previous detection: An enemy that was previously alerted to your presence (even if your reticle indicated only a slightly open eye) will remember this, and is more likely to spot you again compared to an enemy who had not yet been alerted to your presence.
Sound Factor[edit]
This is fSneakSoundsMult * (Movement + Action) = (Movement + Action), as fSneakSoundsMult is 1 in the unmodded game. If the Sneaker does not have line-of-sight (LoS) to the Noticer, this is then multiplied by fSneakSoundLosMult, which is 0.3:
Sound Factor = (Movement + Action)*(1 if Sneaker has LoS to Noticer, 0.3 if not)
- Movement:
- (fSneakEquippedWeightBase + fSneakEquippedWeightMult * armor weight)*(fSneakRunningMult if running)
- fSneakEquippedWeightBase = 12 (everyone counts as wearing 12 weight before actually equipping anything)
- fSneakEquippedWeightMult = 0.5
- fSneakRunningMult = 2 (you are twice as easy to hear while running)
- Movement = (12 + (armor weight)/2)*(2 if Running)*Muffle
- This value is simply set to 0 when not moving, and the muffle effect applies to the entire value if you have it from somewhere - for example, the Muffled Movement perk provides 50% muffle (0.5), and the Silence perk provides 100% muffle (0.0).
- Action:
- ActionSound * fSneakActionMult
- fSneakActionMult = 2
- ActionSound varies by action, but the various sounds include spells and shouts (if you don't have Quiet Casting), and attacking with (not drawing or sheathing) any weapon that is not a dagger.
- Action = ActionSound * 2,
Total: Sound Factor = ((12 + (armor weight)/2)*(2 if Running)*Muffle + 2*ActionSound)*(1 if Sneaker has LoS to Noticer, 0.3 if not)
Sneak Attacks[edit]
You perform a sneak attack when you physically strike someone who is unaware of your presence. The amount of damage you inflict via sneak attack is generally increased by a factor that depends on the weapon type and whether you have unlocked certain perks.
Weapon Type | Damage Multiplier (without perk) | Applicable perk(s) | Damage Multiplier (with perk) |
---|---|---|---|
Unarmed (fists) | x2 | N/A | x2 |
Bow | x2 | Deadly Aim | x3 |
Two-handed | x2 | N/A | x2 |
Sword/Mace/Axe | x3 | Backstab | x6 |
Dagger | x3 | Backstab | x6 |
Assassin's Blade | x15 |
- If you equip the Shrouded Gloves, Shrouded Hand Wraps, Jester's Gloves, or Cicero's Gloves (from the Dark Brotherhood questline), the sneak attack bonus for the Backstab and Assassin's Blade perks are doubled (x12 and x30).
- The sneak multiplier is only applied to the physical damage done by a weapon, i.e. the damage shown for the weapon in your inventory.
- Damage increases from Smithingimprovements do benefit from the sneak attack multipliers.
- Poison and enchantment-related damage enhancements are added to damage inflicted by power attacks, their effects are not increased by performing sneak attacks
- Both bow and arrow damage are multiplied.
- Dual-wielded weapons and power attacks are multiplied.
- Lunging power attacks (hold attack while pressing forward) from sneak mode are especially powerful, although if mistimed, they can alert an enemy before the strike can land (and thus losing the bonus damage).
The very acts involved in preparing for and attacking can result enemies detecting you, and when this occurs the damage you deal will receive no sneak attack bonus. One of the reasons for this is that attacking with weapons (except daggers) itself creates noise. To minimize this, maximize all other factors that enhance your probability of remaining undetected: attack from behind, stay in the shadows, and ensure that the sneak reticle is flat (you are hidden), etc.
If a sneak attack does not kill an enemy, you will become more easily detectable, and your victim will usually start looking for you. However, if you are not immediately detected (if the sneak 'eye' is not yet fully open), you can sometimes quickly land a second successful sneak attack. Enemies who witness the attack (by sight or by sound) are also likely to be alerted to your presence, even if the victim was killed. When using a bow to perform sneak attacks on multiple enemies, position yourself such that after killing one of them you can sneakily relocate behind nearby cover. If you are not detected or become detected but hidden again, you may be able to continue with another sneak attack.
Followers[edit]
NPC followers will automatically enter sneak mode whenever you do. However, you may be better off having any follower wait out of range of enemies' sight and hearing: You will be stealthier and in greater control operating solo as a stealth style fighter. Followers' chances of being detected are calculated separately from yours, based on their sneak skill and armor. Even followers who have relatively better sneak skill levels are generally more likely than you to be detected.
Further, if detected, followers are very likely to storm in and attack, reducing your tactical control over a situation.
If you are sneaking with a follower at night, ensure that they are not carrying any torches, as they will reliably equip and light them while sneaking, obviously a poor idea in general.
Dogs bark, making them very poor followers if you wish to be sneaky.
There are many quests which give you temporary followers who—unlike regular followers—make your status 'visible' (open eye) if they can see you, which may ruin your sneak attack bonus against enemies. Also, activating them while sneaking will attempt a pickpocket rather than start a conversation. Finally, they may make nervous comments if you are sneaking near them, e.g. 'I thought I heard something', as if they were hostile NPCs.
Skill Increases[edit]
Character Creation[edit]
The following races have an initial skill bonus to Sneak:
- +10 bonus: Khajiit
- +5 bonus: Argonian, Bosmer, Dunmer
Trainers[edit]
- Khayla with the Khajiit Caravans (Common)
- Garvey in Markarth (Expert)
- Delvin Mallory of the Thieves Guild in Riften (Master)
Skill Books[edit]
Free Skill Boosts[edit]
- +1 Sneak reward from Stands-In-Shallows (Windhelm) for completing the quest Some Light Theft
- +1 Sneak reward from Noster Eagle-Eye (Solitude) for completing the quest Dungeon Delving (Caves).
- +1 Sneak reward (as well as +1 to all other stealth skills) from Inge Six Fingers (Bards College) for completing the quest Finn's Lute.
- +5 Sneak reward (as well as +5 to all other stealth skills) by selecting 'The Path of Shadow' from the Oghma Infinium after completing the quest Discerning the Transmundane.
Gaining Skill XP[edit]
- Successful sneak attacks give the biggest skill increases. Melee sneak attacks give 12x as much as ranged sneak attacks. The amount is flat per sneak attack and does not depend on the damage done.
- Releasing the Calm spell in your left hand immediatly after a sneak attack with your right hand will enable you to to gain XP quickly. Using a low damage weapon or a punch will preserve the target's health. Trolls are good targets due to their health regeneration. Otherwise you need to heal the target with a spell or wait until they have regained their health.
- If dual-wielding, a sneak power attack can potentially provide up to three times as much experience, since each of its three strikes counts as a separate stealth attack. This assumes all three attacks land, while remaining undetected, and that the target isn't killed by the first or second blow. Thus it only applies to more powerful targets.
- Good 'dummies' for training with sneak attacks include: Balgruuf the Greater (After you return the Dragonstone, but before you head to Western Watchtower), Shadowmere, Hadvar/Ralof during Unbound, conjured creatures, especially Dremora Lords as they always appear facing away from you and won't turn around without extended provocation, and the Greybeards while praying. Sleeping enemies are also easy to sneak up on and backstab.
- Simply being in stealth mode around any NPC increases the Sneak skill very slowly. It is somewhat faster when the NPC is hostile or owns items nearby (e.g., shopkeepers), however. The sickly soldier in the Temple of Kynareth in Whiterun is an easy target as he does not move. A dead thrall can be effective as well. The experience gain is proportional to the number of NPCs nearby. The outside environs of the Goldenglow Estate offer an excellent opportunity to increase stealth. As many as 9 NPCs, all actively hostile, are in the same area. Cautiously creeping back and forth can raise sneak a level every few minutes.
Notes[edit]
- Some Oblivion-Skyrim differences in terms of the sneak skill:
- Pickpocket has been split into a separate skill from Sneak.
- In Skyrim, unlike Oblivion, your Sneak skill can increase even if you are stationary. If the enemy is aware of you (eye partially open) you will level up the skill faster when they lose track of you (hidden).
- A simple way to train the Sneak skill is to autorun/walk against the cave wall near the sleeping bear in the tutorial. In this way you can train your sneak skill to any level to the maximum 100 while away from your keyboard. (You can use a rubber band for consoles)
- Your weapons are swung slower when in sneak mode. Be sure to stand back up after being detected, as remaining in sneak mode by that point is only a liability.
- It appears that obtaining the Block perk Block Runner allows you to move at normal speed while sneaking and blocking. It is not clear whether this was intended in development.
- Similarly, rapidly switching spells on your hotkeys (1-8) increases your movement speed while sneaking.
- The level 100 Sneak perk turns the user invisible for a short moment upon activation. It will override and terminate any ongoing invisibility effects, such as the Shadowcloak of Nocturnal ability, making the user visible almost immediately after sneaking. However, it won't cancel the Illusion Invisibility spell. Since it turns you invisible for a fraction of a second, it's actually possible to crouch in front of an enemy who's already seen you and land a sneak attack.
- The Silent Roll ability can be useful for more than just stealth. In some cases it's possible to use the roll to go up slopes that are difficult or impossible to climb other ways. (Horses can climb steeper slopes, but where you can't have or don't want one, it's a viable alternative.)
- It is possible to carry out multiple rolls in several ways:
- In third-person view, it simply works correctly.
- In first-person view, both hands need to have a weapon or shield in them, including two-handed weapons and bows.
- Failing that, i.e. if you have a spell in your left hand, if you equip your weapon after a complete roll it will cause you to roll again. Sheathing your weapon after the next complete roll will cause you to roll again.
- It is possible to gain Sneak skill experience very easily by sneak attacking people and creatures who will not immediately become hostile. Note, however, that many of these people will become hostile if you attempt to pickpocket them at the same time and fail. Good targets include, but are not limited to:
- Any of the Greybeards during their teaching of the Unrelenting Force. They will not become hostile, and also have a large quantity of health.
- Either Hadvar or Ralof during the opening quest Unbound.
- Ancano at the College of Winterhold, prior to completing Revealing the Unseen, as he will be standing alone in front of the Eye of Magnus and will not become hostile. Note that if you attempt to pickpocket Ancano and fail, he will likely become hostile.
- Followers, who can be told to wait before sneak attacking them. Outside of combat, their health regenerates very quickly and they will not become hostile as long as they are your follower but they will leave your service if you attack too many times in succession. Wait for them to finish telling you off before performing another sneak attack.
- Using conjuration spells. This is especially effective when using Raise Zombie on a strong, dead NPC. Note that, like followers, these will become hostile with enough attacks in quick succession.
- Additionally, using this method with one handed weapons and Healing Hands, both One-handed and Restoration can be leveled up simultaneously by constantly healing the target while striking them whenever they become unaware of your presence.
- Guards will comment negatively if you have a high sneak skill and say, 'Hands to yourself, sneak thief.'
- It is possible to roll before the perk is unlocked. Simply jump (while moving forward) and as you are falling press and hold the sprint button.
- Pacify effects like the Calm spell, if successful, will allow you to sneak again after you've been detected.
Bugs[edit]
- When you are sneaking, if you sheathe or unsheathe your weapons and tap the sprint button at the right time, you will perform the Sneak roll ability that you get with the Sneak perk at level 50. The number of times you roll may depend on what spells or weapons you have equipped.
- This can also be done by activating something which triggers third-person mode (e.g. Ore Vein, Grindstone) while in Sneak mode. When the player returns to first-person mode, they will be able to perform the forward roll despite the reticle indicating they are not in Sneak mode. This glitch is fixed by switching back to Sneak mode or third-person view.
- This can happen when jumping while stealthed, then holding down the sprint key and forward movement key when landing; you will execute a single combat-roll upon landing.
- If you have the stealth roll perk and are in first person, exiting sneak mode half way through the roll will cause you to roll until you run out of stamina or fall off of something.
- The Shadow Warrior perk effect can be absorbed, and thus doesn't function reliably if you have Spell Absorption (e.g. with The Atronach Stone ability, Shadow Warrior would only work about half the time).
- This bug is fixed by version 1.2.1 of the Unofficial Skyrim Patch.
- You can get stuck in Sneak position. If this happens, it can be fixed by doing anything that forces you out of sneak mode, such as sitting in a chair, swimming, or changing shape.
- While sneaking, if a new area is loaded, the sneaking reticle will be accompanied by the normal 'compass rose' reticle. This is fixed by exiting sneak mode.
- This also occurs when activating any crafting apparatus (Forge, Alchemy Table, Arcane Enchanter, Cooking Pot) while sneaking. Upon exiting, in first-person mode your character's view will be lower as if sneaking, and you will move slower. However, no sneaking reticle appears and you cannot Pickpocket (even without the perk, it is possible to do the silent roll; however, it is quite awkward and doesn't always work). In third-person mode you will be standing and can sprint. This is fixed the same way as above.
- Unsneaking during a roll allows the player to input more roll commands during the roll, each one restarting the roll animation.
- Muffled Movement provides full movement noise reduction instead of 50% if, at the moment you take the perk, you have Kindred Mage and are not a vampire. This lasts until Muffled Movement is removed.Mod Notes: This is caused by magic effect PerkMuffleConstantSelf having Magic Skill set to Illusion, which, in conjunction with the player being a non-undead NPC, allows perk KindredMage to apply its +10 bonus to the initial 0.5 magnitude specified in spell PerkMuffledMovement.
- This bug is fixed by version 2.1.3 of the Unofficial Skyrim Patch. (details)
- Muffled Movement's magnitude of movement noise reduction is scaled by any Fortify Illusion alchemy effect on you at the moment you take the perk. The new magnitude lasts until Muffled Movement is removed.Mod Notes: This is caused by magic effect PerkMuffleConstantSelf having Magic Skill set to Illusion, which allows perk AlchemySkillBoosts to apply the IllusionPowerMod bonus to spell PerkMuffledMovement.
- This bug is fixed by version 2.1.3 of the Unofficial Skyrim Patch. (details)
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The world of Skyrim is immense and it will leave every gamer awestruck. It’s a game that gives you plenty of options so you can do pretty much anything you wish during your adventures.
But let’s face it, it can be a little bit boring running around on your own no matter what. These followers can be real saviors while questing in difficult areas and they can help you out with their unique abilities.
Each follower has their own unique perks, the way they talk or how they behave on your travels. Basically anyone can find a perfect companion in Skyrim that will make this game even more interesting. So let’s have a look at our top choices!
15. Brelyna Maryon
We are staring this list off with Brelyna Maryon who is an apprentice at the College of Winterhold.
A powerful mystic that can be very useful while fighting low-level foes, Berlyna mostly keeps to herself. You can ask her to be your follower once you help her out with an experiment which is a part of Brelyna’s Practice quest.
A Dragonborn can also marry Brelyna if they are equipped with Amulet of Mara.
Keep in mind that she is a part of the questline at the College of Winterhold so you will most certainly bump into her once you arrive there.
Brelyna uses fire spells such as Flames and Firebolt during fights. She can significantly damage foes, but she doesn’t have much HP so be careful when attacking the more powerful enemies.
Also she is definitely not a melee type. You can equip her with a weapon but Brelyna will still attack with spells.
14. Barbas
If you’re a dog person Barbas is the follower for you.
Barbas is a supernatural creature which is currently taking the form of a dog. You can find him by the road near Falkreath.
Barbas is fun but also very useful because his bite is strong enough to kill weaker enemies right away. Don’t be worried about Barbas dying in the middle of the fight either, because he has a couple of tricks up his sleeve for healing.
When he takes plenty of damage Barbas will run away from the fight, hide somewhere until the health bar is full, and then return by your side in no time.
This is a huge advantage because your companion simply can’t die.
Unfortunately, he is not subtle and will run around so sneaking up on the enemies is a big no-no while Barbas is your follower.
But there is one surprising thing: even though he is a loud-mouth and barks constantly, the enemies will not be alarmed by this. Go figure!
13. Ingjard
Sometimes having a warrior as your follower can be quite useful. Ingjard is most certainly that.
She is a fearless Nord fighter that comes with plenty of perks such as an affinity for heavy armor and two-handed weapons.
You can find Ingjard at Fort Dawnguard but you cannot recruit her as a follower right away. Instead you have to complete the quest called Prophet and then return back to her.
One good thing: she is not afraid of the vampires unlike other guards at the fort. So if you are a vamp Ingjard is the only one who will communicate with you.
Even though she can deal some serious damage to enemies, Ingjard might be a bit slow since she is wielding heavy weapons that take a lot of strength.
This makes her quite vulnerable when fighting against agile and quick foes because they will use her lack of speed to their advantage. Considering that she is a Nord, Ingjard doesn’t mind the cold weather, and she is 50% resistant to frost which can certainly come in handy during your travels.
Ingjard will not break laws for you since her morality is high so don’t try to make her commit any crimes either.
12. Teldryn Sero
The first thing you will notice about Teldryn is his unique armor.
Teldryn Sero is a mercenary who can become your follower for 500 gold. You can find him hanging out at the Retching Netch inn in Raven Rock.
It seems like he loves his armor as well because even if you equip him with a better item, Teldryn will continue wearing his Chitin helmet that protects his entire face. He is a skilled assassin who prefers Elven weapons.
Teldryn is a versatile fighter and will use both one-handed weapons and spells.
He will switch between close contact fighting and casting spells throughout a typical fight. If injured, Teldryn can quickly heal himself which is great if you are in serious trouble.
He can also conjure a Flame Atronach that will make him switch to Destruction magic immediately.
Teldryn is an intriguing character who will keep the small talk going as you travel. He had his share of adventures and will gladly tell you all about them. Even if you decide to dismiss him, you can hire him again any time and often for free.
11. Annekke Crag-Jumper
If you are a thief or a warrior, Anneke Crag-Jumper is an amazing range follower that can complete your play style.
She is a Nord archer that adores adventures so Annekke will gladly join forces with you. You can find her in Darkwater Crossing.
Annekke can become your follower when you complete Kill the Bandit Leader quest. But I need to mention that sometimes you might be required to talk to her several times before she actually offers you this quest(what a pain!).
Her combat skills are good, and Annekke prefers to wear light armor so she’s fast.
She is a beast with a bow and arrow as well as one-handed weapons. Of course, there has to be a weakness and Annekke has hers: she is not so great at sneaking around.
But Annekke’s amazing spirit and willingness to embark with you on many adventures should be enough to consider her as your follower. She is talkative but definitely not boring. Annekke genuinely wants more excitement in her life and that is always refreshing.
10. Erandur
Erandur might not be the life of every party, but he is an expert at spell casting and will be a loyal follower to a Dragonborn.
He is a Dunmer healer and you can find him in the Windpeak Inn which is in Dawnstar.
He used to belong to a cult but those days are behind him now. Erandur still thinks about it though and will often mention his friends that are now gone.
If you want to make Erandur your follower simply complete Waking Nightmare quest and that’s it. Easy!
As a healer, he primarily attacks from afar wielding both Flames and Firebolt spells. However Erandur is not a stranger to close combat, and he is quite useful as a melee too.
He prefers to use a mace when fighting face-to-face. On the other hand, players who are looking for a fully developed follower who will engage with them and the surroundings might find that Erandur is not the perfect fit for them.
He is rarely funny and mostly talks about death, but he makes up for his gloomy talk in the combat department.
9. Aela the Huntress
Aela the Huntress is certainly a rare breed.
She is a Nord werewolf that refuses to get cured of lycanthropy even though it is an option for her. This member of The Companions can be found in Jorrvaskr.
She is an amazing archer that can be of great help if you prefer to play melee. Aela wears light armor and sometimes uses one-handed weapons, depending on the situation.
It is important to mention that her sneaking skills are extraordinary. However she is not the best tank out there and doesn’t know what to do with a shield.
Since she is a thief herself, Aela will allow you to be completely immoral. She doesn’t mind if you steal or murder people.
Don’t order her to break any laws though because she will refuse the order on the spot. If you want this rebellious werewolf as your follower you need to complete the main questline for The Companions.
You may also marry Aela the Huntress which will enable you to acquire the same armor she wears so you two can match. How cute!
8. Farkas
Being a lycanthropic Nord and a highly skilled warrior certainly makes anyone a very valuable follower, and Farkas is exactly that.
He belongs to The Companions and is actually a member of The Circle, together with other experienced fighters.
Farkas spends his days in Jorrvaskr which is located in the Wind District of Whiterun. Considering that he is a relentless warrior, every Dragonborn should be happy to go on adventures with this guy.
If you want him to be your companion you need to complete the main quests offered to you by The Companions.
Farkas is very honorable and will not tolerate you doing anything unethical while he is your follower. He wears heavy armor and prefers one-handed weapons. However if you are looking for a chatty companion, Farkas might not be the best choice.
He doesn’t talk a lot and seems like a bore sometimes. You might also be disappointed to discover that Frakas does not turn into a werewolf as often once you recruit him to be your follower. Which is a darn dirty shame.
7. Mjoll the Lioness
Mjoll the Lioness is a very colorful character and you will quickly grow to like her.
She has her heart in the right place and does her best to be as just as possible. Once you meet her you will notice that she hates the Thieves Guild and the Black-Briar family.
Above all Mojll is an adventurer, and she has traveled a lot. She loves talking about the things she encountered while on the road and you will hear plenty of interesting stories if you choose Mjoll as your follower.
Mjoll hangs out with Aerin in Riften near the Bee and Barb Inn, and at Aerin’s place so this is where you will find her.
She can become your follower once you find her sword Grimsever. The Lioness will fight with a bow and her sword so she can be helpful even when facing more powerful foes.
Mjoll is great as a tank since she cannot be killed, but remember that she can pause mid-fight to get her health up.
Don’t worry though because Mjoll will resume her role quickly and continue to tank through any number of enemies. You can also make Mjoll your wife, but she will come with a package deal – Aerin. Two for one, as they say.
So make sure your home has plenty of space because Aerin will be staying there as well.
6. Argis the Bulwark
Stoic and strong, Argis the Bulwark is a true Nord who is both a fun companion and a fierce warrior that will go with you on many adventures.
You will bump into him in Vlindrel Hall which is located in Markarth. He can be your housecarl if you become the Thane of Markarth.
Considering Argis’ abilities, it is not surprising that he prefers heavy armor and one-handed weapons.
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Argis the Bulwark can take on any enemy in the game and will be a true protective housecarl to your character.
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Additionally you can also marry Arigs the Bulwark if you want a tough companion with amazing looks.
Keep in mind that you need to wear the Amulet of Mara and speak with Argis. Only then will you unlock the marriage option. Even though he might not be a fully developed character that can interact with his surroundings like some other followers, Argis still has amazing dialogue and he will keep you entertained throughout the game.
Although I need to point out that Argis the Bulwark treats you as a close friend and if he loses his life during your travels, you will receive a small inheritance from that.
5. Eola
Eola is one of the most disturbing characters you will meet in Skyrim because she is actually a leader of a cannibalistic cult residing in Reachcliff Cave.
Belonging to the Breton race, Eola is a very capable fighter that will switch between using magicka and melee.
She can be very practical in numerous situations, especially because she can sneak up on an enemy. Eola can also resurrect the dead and use them in combat which certainly gives you an advantage.
Eola prefers light armor and one-handed weapons so keep that in mind if you want her as your follower.
Recruiting her is very straight-forward. All you need to do is clean the Reachcliff Cave and once you are done, you will be asked to join Eola’s cannibalistic cult and that’s it.
Remember to dismiss Eola inside the Reachcliff Cave once your adventures are done because she will automatically resume her cult leader position.
If you decide to dismiss her outside of the cave, she will be in danger. And you don’t want that for your friend, do you? I mean, she’s a cannibal but still…
There is a possibility that she can get eaten by animals because she takes long walks through the woods so just make sure you leave her in a safe place.
4. Jenassa
Jenassa is one of the first followers you will come across during your adventures in Skyrim.
She is a mercenary and you can find her in the Drunken Huntsman tavern in Whiterun.
If you want this skilled archer by your side you can recruit her by paying 500 gold. As previously mentioned, Jenassa is brilliant with a bow and arrow. She can wear both heavy and light armor.
However, if you recruit her you will notice that she prefers to be in light armor. Jenassa can also wield two weapons at the same time which is quite practical. She also picks up arrows along the way and all types are useful for her. This is one of the best abilities she comes with!
Jenassa can use a variety of weapons including bows, one-handed weapons, and shields. She truly is a capable follower that will help level up your character from the very beginning.
She’s also a ferocious fighter that can attack nearly anyone you encounter in the game. However she has no magical powers. Additionally you may even marry Jenassa if you want!
If you decide to do so, she can continue being your follower as well as your spouse. Once Jenassa becomes your wife she will open up her own shop and give 100 gold each day.
3. Cicero
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Cicero is both annoying and incredibly interesting. So if you are looking for a follower who will provide some of the most bizarre and entertaining dialogues in Skyrim which keep the game fresh, Cicero should be your travel companion.
Cicero is dressed as a jester which is already promising. And he clearly suffers from some type of mental disorder, but I guess it’s the funny kind? I guess it’s quite understandable since he is also the keeper of the Night Mother, which is a corpse in a coffin. The Night Mother is in charge of the contracts made by the Dark Brotherhood so this guy has every reason to be a bit disturbed.
If you still want to take Cicero to be your follower, you are in for a treat.
A Dragonborn can do so by sparing his life. After that you can recruit him once you complete the Hail Sithis! quest.
Cicero will be located at the exit of the Dawnstar Sanctuary. He is a dangerous killer that can cast spells and wield one-handed weapons. It is worth mentioning that his cute jester outfit which looks fitting every time he starts dancing has no protective traits so you will need to equip Cicero with armor as soon as you can.
2. J’Zargo
J’Zargo is without a doubt a highly ranked follower. He is a Khajiit who is currently an apprentice at the College of Winterhold.
Considering that he is very arrogant but eager to learn, J’Zargo is well on his way to becoming an outstanding mage.
However he is still aware of the fact that there are plenty of things he has to master. That is more than evident if we take a look at the way he constantly competes with the fellow students at the College of Winterhold. So really, having J’Zargo at your side is very valuable.
So how can you join up with him? The process is quite simple. Just find J’Zargo at the College of Winterhold. Then you need to complete the questline he gives you. If you are wondering what made J’Zargo so high up the list, there are several reasons.
First of all, J’Zargo has the most health of all followers in the game. Secondly he is proficient in illusion magics, restoration, and destruction.
On the other hand, tanks might not appreciate J’Zargo’s talents because he might not inflict a lot of damage to enemies which could be a dealbreaker.
1. Serana
It shouldn’t be surprising that a pureblood vampire is topping this list.
Serana is an outstanding follower that will keep you both safe and entertained. As one of the last of her kind, Serana will often talk about weather during your travels which is somehow endearing.
As a true vampire she will cover her head with a hood to protect her face if you two are outside. The process of recruiting Serana is easy: just bump into her in the game. Considering the fact that she is a central figure in several questlines (such as Awakening where you will meet Serana in Dimhollow Crypt) it shouldn’t be too complicated.
One of the advantages of choosing Serana is her necromancy power.
She is capable of raising the dead and making them join the fight on your side.
She is prone to using spells in combat but once Serana is out of mana, she turns into a melee warrior.
The spells Serana casts will differ depending on your level so she will transform alongside you. Also, Serana is skilled in sneaking and does it better than the majority of followers in Skyrim. A great pick all around.
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