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Sins of a Solar Empire

Welcome to Sins of a Solar Empire: Rebellion, the latest evolution of the RT4X genre pioneered by Ironclad Games and Stardock Entertainment that combines the best elements from turn-based and real-time strategy. In Sins of a Solar Empire: Rebellion, you will become the ruler of one of six unique factions and lead your people to victory over your enemies by any means necessary. As you expand your influence to new worlds, you will gain access to vital resources and unique artifacts, construct shipyards to build your fleets, establish trade, and assimilate rival cultures.

Latest News

  • 2019-03-13 - [Sins of a Solar Emipire: Rebellion 1.94 Touches Down]
  • 2018-12-17 - [New Minor Factions DLC for Sins of a Solar Empire: Rebellion is Now Available!]
  • 2018-12-14 - [Sins of a Solar Empire: Rebellion Version 1.93 Change Log]
  • 2017-09-27 - [Sins of a Solar Empire: Rebellion v1.91 Released]
  • 2016-11-15 - [Sins of a Solar Empire: Rebellion v1.86 Released]
  • 2016-06-22 - [Outlaw Sectors brings new maps and gameplay to Sins of a Solar Empire: Rebellion!]
  • 2016-06-14 - [Sins of a Solar Empire v1.84 Released]
  • 2015-04-15 - [Sins of a Solar Empire: Rebellion Sale Continues!]
  • 2014-06-25 - [Ironclad Games Sets New Legal Precedent for Video Game Trademarks]
  • 2014-06-04 - [Stardock 2014 Customer Report]
  • 2014-05-06 - [Sins of a Solar Empire: Rebellion 50% Off on Humble Store Spring Sale]
  • 2013-11-27 - [Stardock Autumn Sale - 50% Off Sins of a Solar Empire Titles, DLC, and More]
  • 2013-11-05 - [The Stellar Phenomena DLC Pack for Sins: Rebellion is now available!]
  • 2013-11-01 - [Upgrade Discounts For FE: Legendary Heroes, Sins: Rebellion End November 15]
  • 2013-10-17 - [Stardock 20th Anniversary Sale]
  • 2013-10-15 - [Stardock Announces Galactic Civilizations III]
  • 2013-08-21 - [Sins: Rebellion v1.79 Beta Begins]
  • 2013-06-18 - [Sins of a Solar Empire: Rebellion v1.51 Released]
  • 2013-06-17 - [Sins: Rebellion Gets Steam Trading Cards]
  • 2013-06-05 - [Sins of a Solar Empire®: Rebellion Releases New DLC!]
  • 2013-05-21 - [Sins of a Solar Empire: Rebellion 1.50 BETA 2 Released]
  • 2013-05-09 - [Sins of a Solar Empire®: Rebellion gets its first DLC pack!]
  • 2013-05-09 - [Sins of a Solar Empire®: Rebellion 1.5 beta is available for download now!]
  • 2013-05-02 - [Sins: Rebellion v1.50 Changes Announced]
  • 2013-04-25 - [Limited Time Special Offer for Sins Owners]
  • 2013-04-08 - [Sins of a Solar Empire Gets a Mention from NASA]
  • 2013-03-28 - [Sins: Rebellion Collectors' Edition Sale]
  • 2013-01-11 - [Soundtrack for Sins: Rebellion Now Available on Steam!]
  • 2013-01-01 - [Happy New Year!]
  • 2012-12-17 - [Readers Voting for Sins: Rebellion on IncGamers is Open!]
  • 2012-12-11 - [Sins: Rebellion Nominated for PC Gamer's Strategy Game of the Year]
  • 2012-12-08 - [Sins: Rebellion in Game Informers Readers Game of the Year Voting]
  • 2012-12-07 - [Sins: Rebellion has been nominated by GameSpot for “2012’s People’s Choice Award”! Vote Now!]
  • 2012-11-14 - [Sins of a Solar Empire: Rebellion 1.1 Released]
  • 2012-11-13 - [Sins of a Solar Empire: Rebellion 1.1 Released]
  • 2012-10-15 - [Sins: Rebellion Makes the GameSpy Holiday Gift Guide 2012]
  • 2012-10-09 - [Gamasutra: Sins of a Solar Empire: Rebellion Postmortem]
  • 2012-08-28 - [Sins of a Solar Empire: Rebellion v1.04 Released]
  • 2012-08-28 - [Sins of a Solar Empire Makes IGN’s 25 Top PC Games]
  • 2012-07-30 - [Stardock’s Chris Bray on the JPS Podcast]
  • 2012-07-26 - [Game Vortex Gives Sins: Rebellion an Editors' Choice!]
  • 2012-07-25 - [Sins of a Solar Empire: Rebellion Sets Sales Record]
  • 2012-07-18 - [Sins of a Solar Empire: Rebellion v1.031 Released]
  • 2012-07-16 - [GameTrailers Gives Sins: Rebellion an Editors' Choice!]
  • 2012-07-09 - [Rock, Paper, Shotgun Likes Sins: Rebellion]
  • 2012-07-09 - [GamesRadar Gives Sins: Rebellion an Editors’ Choice!]
  • 2012-06-29 - [GameSpot Reviews Sins: Rebellions–Gives 8.5 out of 10!]
  • 2012-06-28 - [Sins: Rebellion Collectors' Edition Upgrade Underway]
  • 2012-06-28 - [Sins of a Solar Empire: Rebellion 1.03 Released]
  • 2012-06-27 - [Never Forget Your Sins]
  • 2012-06-22 - [Softpedia Gives Sins: Rebellion 9/10!]
  • 2012-06-21 - [G4TV Reviews Sins: Rebellion–Gets 4/5!]
  • 2012-06-15 - [GameSpy: Sins Rebellion = Editor's Choice!]
  • 2012-06-13 - [Sins: Rebellion Review Roundups]
  • 2012-06-12 - [Tom Chick’s review of Sins of a Solar Empire: Rebellion]
  • 2012-06-12 - [Sins of a Solar Empire: Rebellion Now Available]
  • 2012-06-11 - [PC Gamer Reviews Sins of a Solar Empire: Rebellion]
  • 2012-06-11 - [June 12th! It's tomorrow! Buckle up!]
  • 2012-06-06 - [Sins: Rebellion Interview with Neogamr]
  • 2012-05-29 - [RTSguru Q&A with Stardock’s Chris Bray]
  • 2012-05-23 - [Sins: Rebellion Q&A with GameSpy]
  • 2012-05-21 - [PC Gamer Previews Sins of a Solar Empire: Rebellion]
  • 2012-05-15 - [Sins: Rebellion Beta 3 Trailer–Welcome the Vasari]
  • 2012-05-15 - [Sins: Rebellion Beta 3 Begins]
  • 2012-05-04 - [Co-Optimus Takes a Hands-on Look at Sins: Rebellion]
  • 2012-05-03 - [Sins: Rebellion Beta 2c Released]
  • 2012-04-24 - [Rebellion Beta 2b Now Available]
  • 2012-04-19 - [Video - Sins: Rebellion Preview on X-Play]
  • 2012-04-18 - [Sins: Rebellion Preview on X-Play Tonight!]
  • 2012-04-17 - [Rebellion Beta 2a Now Available]
  • 2012-04-10 - [PCWorld’s Hands On with Sins: Rebellion]
  • 2012-04-04 - [Sins of a Solar Empire: Rebellion BETA 2 Released]
  • 2012-04-02 - [Sins: Rebellion Full Trailer!]
  • 2012-03-09 - [Sins of a Dark Age GDC Video]
  • 2012-04-04 - [Game On Podcast w/ Brad Wardell Talking about Sins: Rebellion]
  • 2012-03-28 - [RTSguru Gets a Look at Sins: Rebellion and Fallen Enchantress]
  • 2012-03-21 - [Stardock Customer Report: 2011]
  • 2012-03-14 - [Sins: Rebellion Beta 1a Now Available]
  • 2012-03-02 - [Sins: Rebellion Beta Preview Video]
  • 2012-03-01 - [Sins of a Solar Empire: Rebellion BETA 1 Begins!]
  • 2012-02-24 - [Sins: Rebellion Preview from GamesRadar]
  • 2012-02-24 - [IGN Posts Its Rebellion Impressions]
  • 2012-02-23 - [Ironclad Unveils Sins of a Dark Age]
  • 2012-02-23 - [GameSpy Previews Sins of a Solar Empire: Rebellion]
  • 2012-02-13 - [Sins of a Solar Empire: Rebellion Trailer!]
  • 2012-02-08 - [Sins: Rebellion Pre-order Discount is Back for Trinity/Diplomacy Customers]
  • 2012-01-31 - [PC Gamer Shows Off New Rebellion Screenshots of the Titans]
  • 2012-01-25 - [GameSpy Exclusive Interview about Sins of a Solar Empire: Rebellion]
  • 2012-01-11 - [RTSguru Sins of a Solar Empire Community Q&A Posted]
  • 2011-12-19 - [Sins of a Solar Empire: Trinity–On Sale for Today Only 12/19]
  • 2011-12-15 - [Round Two of RTSGuru’s Community Q&A Questions]
  • 2011-11-16 - [Stardock Titles Coming to Steam–Sins of a Solar Empire: Trinity Available Now!]
  • 2011-11-14 - [Sins: Rebellion Preview Interview on RTSGuru]
  • 2011-11-10 - [Sins of a Solar Empire Updates Released]
  • 2011-11-10 - [Sins: Trinity Digital Download Now Available Direct]
  • 2011-11-01 - [Join Us on Our Facebook Page!]
  • 2011-09-14 - [Pre-order Discount for Sins: Rebellion Ends this Month]
  • 2011-08-31 - [Sins Website Gets an Update!]
  • 2011-08-16 - [Follow Sins on Twitter!]
  • 2011-08-16 - [Sins: Trinity/Diplomacy v1.32 Now Available]
  • 2011-07-21 - [Sins: Trinity/Diplomacy v1.31 Hot Fix Released]
  • 2011-07-19 - [Sins of a Solar Empire: Trinity/Diplomacy v1.3 Released]
  • 2011-07-08 - [Sins: Trinity/Diplomacy v1.3 Journal - Part 3]
  • 2011-06-28 - [Sins: Trinity v1.3 Dev Journal Series Continues]
  • 2011-06-22 - [Sins: Trinity v1.3 Dev Journal Series Begins]
  • 2011-05-24 - [Sins of a Solar Empire: Trinity/Diplomacy v1.21 Released]
  • 2011-04-20 - [Sins of a Solar Empire–Trinity on Sale This Weekend]
  • 2011-03-16 - [Sins of a Solar Empire: Trinity v1.2 Update Now Available!!!]
  • 2011-03-10 - [Sins: Trinity/Diplomacy v1.2 Beta 4 Now Available]
  • 2011-03-03 - [Sins of a Solar Empire: Rebellion Pre-Orders Begin]
  • 2011-03-03 - [Sins: Trinity/Diplomacy v1.2 Beta 3 Released]
  • 2011-03-01 - [Rebellion is Upon Us: The Next Chapter of Sins of a Solar Empire Unveiled at GDC 2011]

There is also a support capital ship per empire which has less guns, less armor and can colonize planets and has other support abilities. (colonize is on of the four abilities, it usually uses it automatically) If the planet belongs to an enemy, you have to first bomb it with either siege frigates or capital ships.

Retrieved from 'https://wiki.sinsofasolarempire.com/index.php?title=Main_Page&oldid=7580'
  • There are several planet types in Sins of a Solar Empire, each with their own particular advantages and Disadvantages. The worlds you can exploit include: Terran Worlds: These planets are lush.
  • Ice planets thus tend to be highly prized in most games of Sins of a Solar Empire: home planets are sometimes moved to be closer to these key worlds. Expanding the Empire Every strategy game must have an economic model of one form or another, but Sins of a Solar Empire makes economic competency of absolute importance.
  • 1Colonizable Gravity Wells (CGWs)
  • 2Uncolonizable Gravity Wells (UCGWs)
  • 3Stars
  • 4Planet Type Stats

Colonizable Gravity Wells (CGWs)

Terran Planet

Main article: Terran Planet

Terran planets sport similar conditions to Earth, and that they have much water and visible photosynthetic flora. The readily habitable conditions, vast amount of available water, land masses, and natural resources means these planets have a large local population for you to exploit. The TEC favor these worlds, as they have research that adds +30% to the population. These planets tend to be the most heavily defended by militia.

Desert Planet

Main article: Desert Planet

Dry and sandy, with little water, a Desert planet supports a fairly small population. Although they support less population than Terran planets, they have far more logistics slots than other worlds, making them good candidates for shipyards or research stations. The Advent favor these planets, having research that gives them +30% to their populations. Like the Terran worlds, they have two sub-types, a 'Home' and a generic version. Seemingly, the only difference is their appearances. They come second in amount of militia defending them after Terran planets.

Volcanic Planet

Main article: Volcanic Planet

Very hot worlds with plenty of volcanic activity. Only the hardiest can survive this unbearable climate after the requisite research. Volcanic planets tend to have more Metal than other planet types. The Vasari favor these planets, having research that gives them +60% to their population, though it still comes nowhere near the population of Terran, Desert, and Ice worlds.

Ice Planet

Main article: Ice Planet

Cold desolate worlds dotted with small thawed oases with liquid water, Ice planets can support a population with the appropriate research. Only a limited population can bear the climate. But it can be worth it, these planets tend to have more Crystal than other planet types.

Barren Planet

Main article: Barren Planet

Barren planets support low populations, and have the most logistics slots of all planet types.

Ferrous Planet

Main article: Ferrous Planet

Planet
A type of barren world that features a large number of metal asteroids, even more than volcanic planets. They need corresponding research to be colonized. Often they are defended by as much militia as terran or desert planets.
Sins Of A Solar Empire Planet Types

Greenhouse Planet

Main article: Greenhouse Planet

Greenhouse planets are blanketed in thick, dense atmospheres, causing the surface to overheat, but complicating bombardment as well.

Oceanic Planet

Main article: Oceanic Planet

Humid worlds primarily covered in oceans dotted by just a few islands, these planets can house a far greater population than even Terran worlds.
Sins Of A Solar Empire Planet Types

Asteroid

Sins Of A Solar Empire Planet Types

Main article: Asteroid

Asteroids have plenty of resources nearby to be profitable and can support multiple defensive systems. It can also support minimal mining settlements. They are very commonly connected to a homeworld of the sentient races.

Dwarf Planet

Main article: Dwarf Planet

Dwarf Planets are objects of little value except for mining purposes. However, their size allows it to support a much higher planet population than a mere asteroid. They are very commonly connected to a homeworld of the sentient races.

Dead Asteroid

Main article: Dead Asteroid

Dead Asteroids are asteroids that cannot be mined or support settlements and can only support orbital military installations. They are virtually useless and ignored by most races unless it is in a very strategic location.

Pirate Base

Main article: Pirate Base

Pirate Bases are the logistical headquarters of the Pirate faction. From here they launch their raids against the Star System. They are heavily fortified and protected by a pirate force. They also provide a small amount of income to whoever has the Pirate Base under their control.
Solar

Ship Graveyard

Main article: Ship Graveyard

Ship Graveyards act in the same way as Dead Asteroids: they have no population when colonized, have no logistic slots but can house some tactical structures. They are also prefered targets for open rebellions.

Uncolonizable Gravity Wells (UCGWs)

Usually have neutral resource extractors which can be captured by Advent and TEC colony frigates, the Missionary Vessel and Protev Colony Frigate, or Vasari scout frigates, the Jikara Navigator, using Capture Extractor.

Their extractors are special: They have a base extraction rate of 0.53 units/second, which effectively gives them an allegiance of 133%, higher than is otherwise ever possible, no matter how far they are from your homeworld. They will reflect any mining research bonuses, once captured.

They also have 4 refinery slots versus the 3 for colonizable planets' extractors, and these slots have a refinery extraction rate of 0.08 versus the 0.06 rate for extractors at colonizable grav wells (again with the 'fixed allegiance' of 133%). The extra refinery slot and the higher rate cause them to output 0.32 units/second if fully utilized, regardless of distance from homeworld, versus 0.18 units/second for a planet at 100% allegiance - or versus 0.06/second for a planet at 35% allegiance!

Space Junk

Main article: Space Junk

  • Well Size: small
  • Neutral Extractors: 0-3
  • Pirates: none
  • Special Effect: none

Gas Giant

Main article: Gas Giant

Sins Of A Solar Empire Steam

  • Well Size: large
  • Neutral Extractors: 0-3
  • Pirates: 2
  • Special Effect: chance of explosive gas causing area of effect damage in battle.

Asteroid Belt

Main article: Asteroid Belt

  • Well size: small
  • Neutral Extractors: 0-3
  • Pirates: none
  • Special Effect: Erratic Debris: decreased accuracy for all units in the gravity well.

Plasma Storm

Main article: Plasma Storm

  • Well size: small
  • Neutral Extractors: 0-3
  • Pirates: 2
  • Special Effect: strike craft are disabled.

Magnetic Cloud

Main article: Magnetic Cloud

  • Well size: small
  • Neutral Extractors: 0
  • Pirates: none
  • Special Effect: all special abilities are disabled; starbases cannot be deployed here.

Antimatter Fountain

  • Well size: small
  • Neutral Extractors 0
  • Pirates: 4
  • Special Effect: antimatter regenerates at a much higher rate; antimatter is received from damage

Comet

  • Well size: small
  • Neutral Extractors: 0-3
  • Pirates: ?
  • Special Effect: maximum speed, acceleration, turn rate are reduced by 30%

Ice Field

  • Well size: small
  • Neutral Extractors: 0-3
  • Pirates: ?
  • Special Effect: damage propagation is increased.

Radiation Storm

  • Well Size: small
  • Neutral Extractors: 0-3
  • Pirates: 2
  • Special Effect: Antimatter removed (200); Antimatter, Shield, Hull restore rates lowered drastically; Strike Craft disabled.

Sins Of A Solar Empire Planet Types Shown

Shattered Moon

  • Well Size: small
  • Neutral Extractors: 0-3
  • Pirates: 3
  • Special Effect: Armor removed (3); Damage reduced by 15%

Stars

Star

Stars are the common center of all Star Systems that emit larges amounts of Solar Radiation that can be absorbed by Starships to increase their antimatter regeneration. However many different stars have different effects and they may generate a Coronal Mass Ejection if random events are on.

  • Special Effect: All stars grant an additional 2.5 Anti Matter regeneration per second. When stars reach their solar maximum they emit Solar Flares which Increase Shield Regeneration by 50%. Some stars release energetic waves through Solar Storms around the Star which causes all ships to suffer 50% loss on their Hull and Shield regeneration rates. Some stars have Solar Interference which interrupts weapon cooldown rates by 15% and decreases weapons range by 10%.

Neutron Star

The Neutron Star is a small Stellar Remnant that contains great mass for its small size. The high gravity impairs some ships abilities and destabilizes phase space around the star.

  • Special Effect: Removes 30% of ships hull and 100% of ships antimatter reserves (Without Destabilization protection). Removes 15% of ships hull and 50% of ships antimatter reserves (With Destabilization Protection).

Pulsar

A pulsar is the rapidly spinning core of a dead star which unleashes crippling waves of radiation. Ships around the star suffer increased damage and jammed weapon sensors.

  • Special Effects: Ships take 50% more damage when in the gravity well of the pulsar. Ships also have their accuracy reduced by 50%.

Black Hole

Somehow Black Holes have formed in systems without destroying planets. The intense gravity from the black hole makes phase jumps more difficult and the stress from singularity damages nearby ships.

  • Special Effect: Causes 50 damage every few seconds to nearby ships. Slows phase jump speeds by 50% while traveling through phase space. And slows ships Phase Jump Acceleration by 350%.

Planet Type Stats

Colonizable

Uncolonizable

Forbidden Worlds DLC

Planet Bonuses

The likelihood of finding a planet bonus is determined by a percentage likelihood value in the scenario map file. This one value applies to all the planets in the map, unless they are homeworlds or particular planets are assigned specific values (like the Pirate Base). See below for more.

As of v. 1.2, the percent value applied to all stock maps is 40% - 4 out of 10 planets should have a bonus. (This is not the same as finding a bonus 40% of the time that you Explore Planet.) The only exceptions are the small Derelict and Gaean Crescent maps and the tutorials; these don't have any bonuses. There are 23 planet bonuses in total:

Notes

Bonuses, if present, are revealed at particular levels of exploration, from Scouting to the second Explore Planet. For example, you always see whether a planet has a Dense Molten Core (High Gravity) or Porous Core (Low Gravity) just by scouting a system. You always see Expert Agrarian, Ionic Storms, Mega Fauna when you colonize. But you might see Caustic Atmosphere when you scout, or when you colonize (at the latest). Et cetera.

Sins Of A Solar Empire Wiki

As you can see, there are only two bonuses that might be seen at Explore 2 - if you haven't already seen them at Explore 1. These are Kalanite Deposits (for Volcanic and Asteroid planets) and Pharmaceutical Flora (for Terran planets). Both of these bonuses convey 20% extra trade. But consider that Explore Planet 2 costs 550$ 175m 125c, and you only have a small chance of getting what's only a 20% bonus. Conversely, Trade Ports cost 800$ 100m 175c and give a guaranteed 100% increase in trade income. So, you might do an Explore 2 to search for an Artifact - but it's clearly not worth it for bonuses alone.

Sins Of A Solar Empire Update

Although most bonuses are a plus, many are arguably marginal. (Remember that Trade increases only matter if you have Trading Ports there!) One stands out, though: Expert Metal/Crystal Miners on a Volcanic/Ice planet. These worlds will have 2-4 metal/crystal asteroids, so it's like getting 1-2 more extractors on that planet.

A few other points can be made re: planet bonuses, but remember that these only apply to bonuses. You still have to use Explore to find Artifacts:

  • Pirate Bases will only have the Plundered Booty bonus; they don't allow any other bonus.
    NOTE: This does NOT mean, however, they can't have artifacts (rare, though it is possible).
  • Weapons Test Facilities and High Security Protocols may impact your trade, but the trade-off is that a planet with either of these can house 2 of their faction's Superweapons there. If it's near a choke-point (only one way in to the planet), give them the most defensive systems possible, as it makes it incredibly difficult for your enemies to get past.
    It is highly, HIGHLY unlikely to find a volcanic or desert planet that is both a Weapons Test Facility with High Security Protocol, but if it happens, these make for a prime location for your Superweapons - not only can you blast your enemies to dust, you can keep them adequately defended at the same time.
  • It appears that there are never bonuses on homeworlds (more precisely, start worlds). This seems to be true even if the start position was not used (i.e., if you don't have the max number of players).
  • As you can see from the listing above, Dead Asteroids are pretty worthless as far as bonuses go. Porous Core is 'pfft', Penal Colony is ok ... but there aren't even any mines on Dead Asteroids for the Raiders bonus to affect!
  • The description for the Penal Colony bonus might not be clear to everyone (does the red mean bad, or negative?): It reduces the cost of structures 20%, but increases the time to make them. And for the record, it does not reduce the cost to 80%, as you might have thought - it divides the cost by 1.2, which actually makes the cost be 83% (5/6) of normal price.
  • It looks like there can only be 2 bonuses max on a given planet. So it's probably useless to explore more if you already see two.
  • If you consider that you'll see any 'Colonizing or Explore 1' bonuses half the time simply by colonizing, you can also say that you've already seen over half of all possible bonuses (11/21, not counting Booty or Ponies) simply by colonizing, as a general statement. And, of course, there's practically no bonuses left to find, after the first Explore.
  • The table and all the statements made here only apply to the stock maps that come with the game. Players can mess with planets and bonuses under the hood and do anything they want, for mod maps. (But it's also entirely possible that they didn't mess with the planet bonus system.)
  • Bonuses are not randomly assigned as of the time you scout, colonize, or explore; they are determined at the start of the game, and will be the same if you reload and try exploring again.
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