Shogun 2 Steam Workshop
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Discuss SHOGUN: Total War here. Please register for Total War Access to use the forums. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. Steam Workshop: Total War: SHOGUN 2. MUST START A NEW GAME FOR THIS MOD TO WORK! YES THIS MOD AFFECTS THE AI - Its stronger for the player in the early game but balances out towards the mid and can give a challenge in the later game. Total War: SHOGUN 2 - Total War: SHOGUN 2 out now for Linux.About the GameMASTER THE ART OF WAR In the darkest age of Japan, endless war leaves a country divided. It is the middle of the 16th Century in Feudal Japan. The country, once ruled by a unified government, is now split into many warring clans. Ten legendary warlords strive for supremacy as conspiracies and conflicts wither the empire.
Modifications for Total War: Shogun 2.
Please see also:
For advice on modding Shogun 2 please visit:
Table for Total War: Shogun 2 Mods
The table is sortable, click the icon to the right of the column heading to sort by that category. See comment in the Edit View for how to add entries.
See Mod Table Instructions for guide to column entries, and for queries.
Modification Name | Info | Type | Scope | Setting | Parent* | Mod Leader/s | TWC Mod Registry | Steam Download | Manual Download | Released / Updated | Wiki Page |
---|---|---|---|---|---|---|---|---|---|---|---|
Additional Units Mod - Shogun | Add-on | Units | Original | Original or Darthmod Version | Entry | MediaFire | 2017-12-31 | Additional Units Mod | |||
DarthMod: Shogun II | Enhancement | Overhaul | Original | Steam Workshop | Various see thread | 2012-03-25 | DarthMod: Shogun II | ||||
Hayabusa Mod Trilogy: Ambition | Historical Mod | Overhaul | 1560 AD+, Sengoku Period | TWC Download | 2015-12-18 | Hayabusa Mod Trilogy | |||||
Hayabusa Mod Trilogy: Taiheiki | Historical Mod | Overhaul | 1336 AD+, Japan | TWC Download | 2013-01-36 | Hayabusa Mod Trilogy | |||||
Hayabusa Mod Trilogy: Tenka Fubu | Historical Mod | Overhaul | 1580 AD+, Oda Nobunaga's Reign | TWC Download | 2013-01-11 | Hayabusa Mod Trilogy | |||||
Hayabusa Mod Trilogy: Sengoku | Historical Mod | Overhaul | 1561 AD+, Rise of Oda Nobunaga | TWC Download | 2012-09-23 | Hayabusa Mod Trilogy | |||||
Land of the Rising Sun Mod | Historical Mod | Overhaul | Original | MediaFire See Thread | 2015-03-08 | Land of the Rising Sun Mod | |||||
Master of Strategy | Enhancement | Overhaul | Original | Entry | Sengoku | 2018-03-10 (Sengoku) | Master of Strategy | ||||
Morning Sun | Historical Mod | Overhaul | 1545 AD+, Japan & Korea | Google Drive See Thread | 2017-10-28 | Morning Sun | |||||
North&South II - The American Civil War | Historical Mod | Total Conversion | 19th Century America | Entry | MediaFire | 2016-04-10 | North&South II - The American Civil War | ||||
Radious Total War Mod (TWS2) | Enhancement | Overhaul | Original | Steam Workshop | Various see thread | 2013-04-28 | Radious Total War Mod (TWS2) | ||||
Romance of the Three Kingdoms Mod | Historical Mod | Total Conversion | 3rd Century China | Entry | MEGA | 2018-06-15 | Romance of the Three Kingdoms Mod | ||||
Shogun 2 Realism+ | Enhancement | Overhaul | Original | TWC Download | 2014-05-13 | ||||||
Shogun II Total Realism | Historical Mod | Overhaul | Original | (continues from Shogun 2 Realism+) | NextCloud See Thread | 2015-10-02 | |||||
Strongholds Of The Samurai | Historical Mod | Overhaul | Original | Steam Workshop (Maps) | Various See Thread (Campaign) | 2018-09-29 | |||||
The Rights of Man 3 - Road to Kyoto | Enhancement | Overhaul | Original | Various see thread | 2013-08-16 | The Rights of Man 3 - Road to Kyoto | |||||
The Sekigahara Campaign | Historical Mod | Overhaul | Original | Download | 2012-10-21 | The Sekigahara Campaign | |||||
Total Fots | Historical Mod | Total Conversion | 19th Century Japan | Entry | Various versions see thread | 2018-06-04 | Total Fots | ||||
Unit Pack Compatibility Languages Project - Shogun | Mod-support | Languages | All | Any | Entry | MediaFire | 2018-04-14 | Unit Pack Compatibility Languages Project | |||
ZenMod | Enhancement | Overhaul | Original | Various see thread | 2011-07-30 | ||||||
Modification Name | Type | Scope | Setting | Parent* | Mod Leader/s | TWC Mod Registry | Steam Download | Manual Download | Released / Updated | Wiki Page |
Steam Workshop and How to Make Mods
Steam Workshop
The Rome II Steam Workshop is a directory of user created modifications for the game that can alter many different areas of the game, from simple balance mods to adding new units to changing the graphics in the game.
You can browse the Workshop for mods you would like to have in your game and subscribe to them. The tags can be used to filter for mods of different types, so if you just want to find mods that add new units, the Units tag is the one for you.
Shogun 2 Wiki
Mod Manager
Once you have subscribed to items in the Workshop, when you next load up the game you can see these mods by clicking on the Mod Manager button in the launcher.
This will show all the Workshop items you are subscribed to and the download progress of them. You can also choose which mods you want active via the checkboxes for each one. So you can subscribe to more mods than you want active at any one time and you can have them downloaded on your computer and ready to go whenever you want them to have an effect in-game.
You can also upload mods to Steam Workshop from the Mod Manager, but that will be covered later. First there is information on how to make a mod.
Creating a Mod
For now community made tools are required to create mods. There are already many great tools and tutorials out there, below is a list of them that will get you started.
- Warscape Modding Primer– A good beginners guide to modding Rome II.
- Pack File Manager – The main community tool, this can open pack files, create new ones and edit database tables
- Rome 2 Editor – A tool designed for dealing with large amounts of data in the database.
- How to create a mod pack in 5 easy steps with Pack File Manager – A great guide on how to create a mod pack, the crucial element of any Workshop mod.
- How to make a custom unit with Pack File Manager – Another useful tutorial this time focused on adding units.
- Tools, Tutorials and Resources – A list of all tools and tutorials for Rome II modding.
Uploading a Mod to Steam Workshop
Now you have made a mod, uploading it to Steam Workshop is a simple process.
Make sure your mod pack has a unique name so it will not conflict with other mods, and that it is located in your Rome II data folder along with an image for your mod. This should be a 256x256 png image with the same name as your mod pack. If you do not have this image you will get an error message on trying to upload.
Run the game and go to the Mod Manager. You should see a new entry there with the name of your mod pack along with an upload button. Clicking it will prompt you to select which tag you want for your mod. The tags are:
- Graphical
- UI
- Overhaul
- Battle
- Campaign
- Units
- Compliation
- Maps
Pick the one that is most relevant.
Once your mod has been uploaded you will be taken to the Steam Workshop page for it where you can edit its title, description and upload additional images/videos to help promote it. Save the details and it will be available for everyone who owns Rome II to subscribe to and use themselves in their games.