Mass Effect 3 Face Codes No Mods

It is a fact commonly known that Mass Effect is not easy to mod – some (I) might even say it’s the most frustrating modding experience ever. Even though I’ve written countless tutorials and guides, and even created a video on how to mod, things don’t work for some of you. I don’t always have time to answer the questions you guys leave on my blog (sorry!) … so, if you’re looking for help or answers, try the FAQ first, and if that doesn’t help, try this troubleshooting guide!

What’s your major malfunction?

Codes

I can see the hair mesh but my texture is just one big black blob.

Luckiky, Mass Effect 3 is based on Unreal Engine 3 making it possible to modify many settings, allowing users to mod, tweak or cheat in the game. This article will explore the Mass Effect 3 console commands. Note that BioWare only allows modifications on single-player modifications. Attempting to cheat on multiplayer mode online may result in a. All weapons can be acquired ten times. Acquiring a weapon more than once will increase that weapon's upgrade level. Weapon Mods can also be acquired multiple times, as well as Cobra Missile Capacity, Medi-Gel, Thermal Clips, and other bonuses. M-3 Predator M-4 Shuriken M-8 Avenger M-23 Katana M-92 Mantis. Mass Effect 2 and 3 face code to Mass Effect slide. Alternative ME3 Jane; Mass Effect 3 Character Mods; Mass Effect 2 Amor parts and Patterns; Mass Effect 2 Character Mods II; Mass Effect 2 Character Mods; Mass Effect High Res Textures: Trilogy Edition. Claire Shepard; Marc Shepard.

This happens when the texture is not applying to your mesh. Are you running the .tpf file through Texmod? Is the hair mesh you’re replacing the one that is Allers’ hairstyle (named Jessica in Meshplorer)? The .tpf will ONLY apply to Allers’ hair, so if you’re replacing another hairstyle, it won’t work. You’ll have to create a new .tpf using the hash of the new hairstyle (so much effort).

After installing a mod, Shepard’s ears and neck are black!

This is a black texture bug caused by ME3Explorer/Texplorer NOT MY MODS. My mods (mesh and texture) do NOT touch the “scalp” part of Shepard. I repeat, THIS IS NOT A MOD PROBLEM. This has happened to me once and I have no idea why, unfortunately the only fix was to reinstall the game.

I can see the modded mesh, but my textures are messed up

This means your texture changes aren’t applying.

Are you using a .tpf file with Texmod? Try putting your texture higher in your load order. It might be conflicting with another mod.

Using one of my hair mods? Using hair texture .tpf with Texmod? Make sure that you changed your hair_diff to “BIOG_HMF_HIR_PRO.Hair_PROJessica.HMF_HIR_PROJessica_MDL” using Gibbed save editor.

Trying to replace the intro outfit? Sometimes, the game will autosave with the “dirty” version of the CTHi texture if you reload the game from the beginning and you’ve already gone through the intro scene once (i.e. the part where the council room explodes and you’re thrown against the back of the wall). Replace the “dirty” CTHi texture with the one that you want and you should be golden.

I can’t see the modded mesh

Did you copy over a .PCC file (containing the mesh)? Check that you actually overwrote the original file when you copied it over.

Trying to mod an outfit? Check that you’re wearing the right one. Unlock all the possible outfits in your closet using an edited coalesced file.

I can see both the mesh and the textures but it’s super shiny and/or weird colors

The glow happens when you manually install my mods and try to use a Casual Outfit as an Armor instead, or try to replace any armor other than FBDa (Defender). The spec map for Casual Outfits is completely different from Armors, so it will always be shiny, especially the skin areas that are showing. If you want to wear a casual armor as outfit, try using Mother of all Mods (MOAM) which allows you to equip Casual Outfits as armor.

When I try to open the game, it crashes or infinite loads

You probably didn’t run Tocbinupdater in ME3Explorer. Almost all CTD are caused by forgetting to run Tocbinupdater.

Next, make sure you have all the DLC. I made all these mods with all the DLC installed (From Ashes, Leviathan, Citadel, Extended Cut, Omega).

If it keeps crashing, keep trying to launch the game – sometimes it takes me four or five attempts before the game actually launches successfully without crashing. No idea why, but persistence seems to make it work eventually.

If it keeps crashing after a dozen tries to relaunch, you might just have to reinstall. Sorry!

When I try to open a save, it crashes or infinite loads

You probably have an extra blank space somewhere in your Gibbed save file. This usually happens if you copy/paste the hair_diff or hair_mask code for my hair mods and you accidentally copy an extra space at the end.

If you’ve checked for spaces and it still crashes/infinite loads, try loading a different save. It can help you pinpoint if the problem is the whole game or just an area of the game. For example, if you’re trying to load a save where you’re in the Normandy and it’s not working, try loading a save where you’re in the Citadel instead.

If a different save works, the problem is probably with whatever environment you’re trying to load. Try reverting back to the original .pcc file for that environment.

ME3Explorer gives me an unhandled exception error

Usually, this means your system is out of memory – I don’t know a fix, but it seems like you need to upgrade to a better computer :)

ME3Explorer’s Tocbinupdater says “No updates” even though I just installed a mod

That’s not necessarily a bad thing. Sometimes mod files happen to be the same size by some happy coincidence. Try launching the game and see if your mod works – if it doesn’t, and it’s still saying “No updates” when you run Tocbinupdater, you’re shit out of luck, sorry!

When I try to replace textures using ME3Explorer/Texplorer, it tells me I don’t have enough mips

This is a new “problem” in ME3Explorer after Rev 653. It’s not really a problem but it is a hassle. You just need to resize your texture image (.dds) and then resave it to generate new mip maps. The number of mip maps depends on the image size. So, if your image is 512px x 512px, you’ll have 10 mips. If ME3Explorer/Texplorer is telling you you need 11 mips, just resize the texture to 1024×1024 and resave it. If you need 12 mips, resize to 2048×2048 and resave. If you have no idea what I’m talking about, read this tutorial on editing textures.

Texmod won’t load any textures

This weirdly happens sometimes – certain .tpf’s don’t load, while others do, all in the same instance of running Texmod.

Effect

First, make sure there are no mod conflicts, e.g. two texture mods affecting the same mesh. If that doesn’t change anything, try applying textures manually via ME3Explorer instead.

I see black textures

Not sure exactly what causes this problem, though I’ve read that it might be ME3Explorer rev 753. Try downloading the dev build 717 and using that instead.

I don’t see the armor/outfit I modded in my closet

You need a modded coalesced file that unlocks all of the bonus outfits for Shepard to wear. You can download mine here.

My closet crashes when I get to a certain outfit

My game sometimes crashes when I scroll all the way to the last outfit or last armor in the closet. My only solution is not to scroll all the way to the last outfit or armor, naturally. Don’t worry, you’re not missing anything good at the end anyway :)

I have another problem

Sorry, kid, you might be screwed.

Strategy Guide/Walkthrough/FAQ
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Weapon locations

Search the indicated location or complete the indicated task to get the corresponding weapon:

Pistols

    M3 Predator: First weapon acquired during the Prologue.

    Scorpion: In the 'Priority: Sur'Kesh' mission, it is found on the floor where Mordin requires you to reactivate the elevator power source. After reactivating the power, find the weapon before turning on the elevator.

    M-5 Phalanx: In the 'Priority: Tuchanka' mission, it is found on the ground, up the steps leading to the long stretch where the Reaper starts firing its laser at your team.

    M-358 Talon: In the 'Priority: Citadel' mission, while in C-Sec HQ, you will enter a dark hallway with four offices. One of the first offices is locked. Proceed down the only path forward to find a computer console that will open the office door. Go back and open the door to find the pistol near some other weapons.

    M-6 Carnifex: In the 'Arrae: Ex-Cerberus Scientists' side-mission, it is found on a pipe in the red-bathed maintenance hallway before taking the ladder up.

    Arc Pistol: In the 'Priority: Geth Dreadnought' mission, it will be given to Shepard by Tali.

    M-77 Paladin: It can be purchased from Spectre Requisitions terminal in the Spectre Office at the Citadel for 200,000 credits.

Shotguns

    M-23 Katana: In the 'Priority: Mars' mission, it will be given as a starting weapon.

    M-27 Scimitar: In the 'Priority: Palaven' mission, it is found in the main Turian camp on the ground as you exit for your first objective.

    M-22 Eviscerator: In the 'Grissom Academy: Investigation' mission, it is found on a red couch after saving the first student.

    M-300 Claymore: In the 'Attican Traverse: Krogan Team' mission, it is found in the abandoned camp in the left building just as you enter.

    Graal Spike Thrower: In the 'Priority: Tuchanka' mission, it is found near a guard waiting by the railing just as the mission begins.

    Disciple: In the 'Lesuss: Ardat-Yakshi Monastery' mission, it is found after discovering the lone Asari, and entering a combat room filled with Cannibals and a shield generator.

    Geth Plasma Shotgun: In the 'Priority: Rannoch' mission, enter the large combat area with the Geth on a balcony. Kill the enemies, then search right of the area's entrance to find this weapon.

    M-11 Wraith: It can be purchased from Spectre Requisitions terminal in the Spectre Office at the Citadel for 250,000 credits.

Submachine Guns

    M-4 Shuriken: In the 'Priority: Mars' mission, it is found inside a lobby security room where Liara works at a computer. Pick up this weapon before activating the security console.

    M-9 Tempest: In the 'Tuchanka: Turian Platoon' mission, it is found on the ground after defeating a set of unaware Husks and climbing a ladder up, deeper into the caves.

    M-25 Hornet: In the 'Priority: Citadel' mission, it is found after entering a new area and taking an elevator up; look on the right side for a few items, including this weapon.

    M-12 Locust: In the 'Priority: Horizon' mission, it is found on the right side of the early lab.

Assault Rifles

    M-8 Avenger: Acquired during the Prologue.

    M-15 Vindicator: In the 'Priority: Mars' mission, just before entering the Archive chamber, you will see a small security room just off the main hallway. It is inside.

    M-96 Mattock: In the 'Grissom Academy: Investigation' mission, it is found after leaving the classroom; search the hallway with the red benches.

    Phaeston: In the 'Tuchanka: Turian Platoon' mission, it is found after chasing off a Harvester and running into some dead Turians in your path. Look near the bodies for this powerful weapon.

    M-76 Revenant: In the 'Priority: Citadel' mission, it is found before running into a Combat Engineer working on a latch. When you spot him, kill him, but do not work on the latch yourself. Turn around, and enter the restroom of the previous area to find this weapon.

    Geth Pulse Rifle: In the 'Priority: Perseus Veil' mission, it is found near the control room. It is on a shelf almost directly in your main path, just off to the right.

    M-99 Saber: Acquired during the 'Priority: Horizon' mission.

    M-37 Falcon: Acquired during the 'Priority: Cerberus HQ' mission.

Mass effect 3 face codes no mods 1.7.10

Sniper Rifles

    M-92 Mantis: In the 'Priority: Mars' mission, just after taking the ladder down, look to your right to find this weapon on the ground.

    M-97 Viper: In the 'Priority: Palaven' mission, it is found on some boxes in the center of the main Turian camp.

    M-13 Raptor: In the 'Priority: Sur'Kesh' mission, it is found on a bench overlooking the outer facility on the floor where Mordin requires you to reset the elevator power source.

    M-29 Incisor: In the 'Tuchanka: Bomb' side-mission, it is found on a ramp just as you exit the first combat zone.

    Javelin: Acquired during the 'Rannoch: Admiral Koris' mission.

    M-98 Widow: Acquired during the 'Priority: Thessia' mission.

    Black Widow: It can be purchased from Spectre Requisitions terminal in the Spectre Office at the Citadel for 250,000 credits.

Multiplayer item pack unlockables

All item pack unlockables are random. Each pack includes a certain rarity of unlockable items, which are as follows:

    The Recruit pack costs 5,000 credits. Every item in the list below can be acquired through the Recruit pack. Once you acquire all Common and Uncommon items, you will begin unlocking Rare and Ultra Rare items.

    The Veteran pack costs 20,000 credits. This pack is expensive, but it provides a better chance at unlocking Uncommon and Rare items.

    The Spectre pack costs 60,000 credits. This pack is very expensive, but it provides a better chance at unlocking Uncommon, Rare, and Ultra Rare items.

    All weapons can be acquired ten times. Acquiring a weapon more than once will increase that weapon's upgrade level. Weapon Mods can also be acquired multiple times, as well as Cobra Missile Capacity, Medi-Gel, Thermal Clips, and other bonuses.

Common

Weapons

    M-3 Predator
    M-4 Shuriken
    M-8 Avenger
    M-23 Katana
    M-92 Mantis

Weapon Mods

    Assault Rifle Magazine Upgrade
    Assault Rifle Precision Scope
    Assault Rifle Stability Damper
    Pistol High Caliber Barrel
    Pistol Scope
    Shotgun Blade Attachment
    Shotgun High Caliber Barrel
    Shotgun Smart Choke
    SMG Scope
    Sniper Rifle Spare Thermal Clip
Mass Effect 3 Face Codes No Mods

Capacity Upgrades

    Cobra Missile Launcher
    Medi-Gel
    Ops Survival Pack
    Thermal Clip Pack

Species

    Human Characters (appearance unlockables)

Pack Specific Bonus

    Ammo Bonus Items Rank 1 (Recruit pack only)
    Armor Bonus Items Rank 1 (Recruit pack only)
    Weapon Bonus Items Rank 1 (Recruit pack only)

Uncommon

Weapons

    M-5 Phalanx
    M-9 Tempest
    M-12 Locust
    M-13 Raptor
    M-15 Vindicator
    M-22 Eviscerator
    M-27 Scimitar
    M-29 Incisor
    M-96 Mattock
    M-97 Viper
    Phaeston

Weapon Mods

    Assault Rifle Piercing Mod
    Assault Rifle Stability Damper
    Pistol Melee Stun
    Pistol Piercing Mod
    SMG Ultralight Materials
    Sniper Rifle Enhanced Scope
    Sniper Rifle Extended Barrel
    Shotgun Shredder Mod
    Shotgun Spare Thermal Clips

Species

    Asari Vanguard
    Drell Adept
    Quarian Infiltrator
    Salarian Engineer
    Turian Sentinel
    Turian Soldier

Pack Specific Bonus

Face
    Ammo Bonus Items Rank 2 (Veteran pack only)
    Armor Bonus Items Rank 2 (Veteran pack only)
    Weapon Bonus Items Rank 2 (Veteran pack only)

Rare

Weapons

    Arc Pistol
    Disciple
    Geth Pulse Rifle
    Geth Pulse Shotgun
    Graal Spike Thrower
    M-6 Carnifex
    M-25 Hornet
    M-37 Falcon
    M-76 Revenant
    M-98 Widow
    M-300 Claymore

Capacity Upgrades

    Cobra Missile Launcher Capacity Upgrade +1
    Medi-Gel Capacity Upgrade +1
    Ops Survival Pack Capacity Upgrade +1
    Thermal Clip Pack Capacity Upgrade +1

Species

    Asari Adept
    Drell Vanguard
    Krogan Sentinel
    Krogan Soldier
    Quarian Engineer
    Salarian Infiltrator

Unique

    Respec Card

Pack Specific Bonus

    Ammo Bonus Items Rank 3 (Spectre pack only)
    Armor Bonus Items Rank 3 (Spectre pack only)
    Weapon Bonus Items Rank 3 (Spectre pack only)

Ultra Rare

Mass Effect 3 Face Codes Database

Weapons

    Black Widow
    Javelin
    M-11 Wraith
    M-77 Paladin
    M-99 Saber
    M-358 Talon
    Scorpion
Intel locations ('From Ashes' DLC)

Search the indicated locations to find the three pieces of intel in the 'From Ashes' downloadable content and get the 'Freedom Fighter' achievement:

    1. Just as you land on the planet, the first piece of intel can be found inside a building to your right. Before continuing to the elevator ahead, enter the building marked with a '6', and use the computer inside.

    2. Take the elevator down into a new arena full of enemies. Kill all of them, then return to the area you started from (where you stepped off the elevator). From there, look to the left to see a building marked with a '5'. Inside is a computer console with the second piece of intel.

    3. Look from where you found the second piece of intel to see a building marked with a large '2'. The intel is inside that building. Go through the building, and turn left. You will enter a large room with computer keyboards attached to a desk along the wall. Use the center keyboard to get the final piece of intel and the 'Freedom Fighter' achievement.

Using powers on final level

Mass Effect 1 Face Codes

Note: The following trick requires a Kinect. In London on Earth, Harbinger will shoot his laser and knock everyone running to the teleporter that is on the ground linked to the Citadel. You will then get up and start walking in slow motion to the teleporter armed only with a pistol that has infinite ammunition. You normally cannot use your powers with LB or RB. However, you can use Kinect voice commands such as 'Carnage', 'Warp', 'Singularity', or any other projectile power, and Shepard will use the power while in the slow motion state.

Blasto 6 movie

In the Presidium Commons section of the Citadel, go to the Apartments area. In the hallway, you can activate a movie advertisement on the wall for Blasto 6: Partners In Crime. It involves Blasto, the Hanar Spectre with his Elcor partner.

Space hamster

You can recover your space hamster from Mass Effect 2 by going to Engineering on the Normandy. Go to the lowest level using the stairs. You should then hear some squeaking. If you are fast enough, you can catch your space hamster for your quarters.

Star Wars: The Empire Strikes Back reference

Mass Effect 2 Faces

During the side-mission where you evacuate some Cerberus scientists, the AA-Turrets will fire a path for the evac-shuttle through enemy fighters, and then a voice will announce that the first evac-shuttle has successfully started. This is followed by a cheer from the remaining crew, like in the Hoth scene in Star Wars: Episode 5 - The Empire Strikes Back.

Mass Effect 3 Face Codes No Mods Minecraft

The Hunt For Red October reference

Mass Effect 3 Face Codes No Mods 1.12.2

During the introduction sequence for the mission where you are about to land on Rannoch, Commander Shepard is standing in the Normandy's bridge talking to Joker about the fact there are a lot of enemies out there. Joker laughs it off and says that with the Normandy's stealth drive engaged, the only way for the Geth to notice you is if you all start singing the Russian national anthem. This is a direct reference to the 1990 film, The Hunt For Red October.